Hotswitching with a Cyborg will NOT keep it's weapon, even if you have perfswitch.hack or ultraswitch.hack, and the weapon will be immediately thrown and shatter mid-air, uncapable of hurting an enemy.Hotswitching with a Spike Guy will make a small barrage of bullets come out of you, those won't hurt you, but they will hurt enemies.If you want to hotswitch with an armed enemy without losing it's weapon, throw a non-lethal object at it hotswitch and pick up the weapon mid-air.This weapon will have full ammo when picked up, allowing hotswitching to be used as an ammo refill. When hotswitching, the player's previous body will drop its weapon.Hotswitching can also be used against the player by The Addict. ultraswitch.hack to hotswitch between multiple enemies in quick succession, keeping any weapons as well.Two hacks improve the utility of hotswitching: The player can hotswitch only when using re. It is available from the beginning in the GHOST and HOTSWITCH challenges, and in all ENDLESS mode stages. re is a core in SUPERHOT: MIND CONTROL DELETE. You can help the SUPERHOT Wiki by expanding it. The Player gains the ability to hotswitch on level 25FALL. SUPERHOT Wiki 127 pages Explore Wiki Content Community in: Article stubs, Cores re Edit Theres lack of Red Guys to kill in this level This article is a stub. The HotSwitch API aggregates viewership, sentiment, and engagement data into meaningful and trackable metrics. Hello Superhot comunity, i was playing the game for secrets and found out you can actually skip the hotswitch, but once i killed the enemies the next ones didnt sems to spawn with time. Hitting an enemy with a thrown weapon before switching will allow you to circumvent this limitation and grab the dropped weapon out of the air. You can unlock this after beating the game. If the target is holding a weapon, it will be thrown upon hotswitching, thus rendering the player unarmed. Hotswitching can be used as an escape ability or an offensive ability. It is the ability to leave one body and enter another, swapping bodies with an enemy. The Stand REDy achievement in SUPERHOT worth 830 points Get RED ending in every level of SPEEDRUN. Whoopie), strngthrows (not very powerful), +1HP (it was buggy before.Hotswitch is a powerful gameplay mechanic in SUPERHOT and SUPERHOT: MIND CONTROL DELETE. FUNFUNFUN: Enemies have large heads and every punch and throw is a one-hit kill. Don't bother with "lethalcharge".ĬRAP HACKS THAT YOU SHOULDN'T TAKE: +bullets (unless the other option is worse), defbul (you get hit more often than you deflect them), piercing (too situational), lethalcharge (easier to kill them), strongp (saves ONE punch. Here, use "fastmove", "berzerk", "rndmle", "ironfst" and "chaincrg". Remember you can use charge to get away from an exploding mushroom guy as easily as it can bring you to one. Just get the katana back in your hand.įor DOG (charge): Cooldown on charge is short, so use it liberally. Don't try to get fancy with killing guys on recalls unless it is super safe. Take "hidshurkn" for a backup if you have to throw your katana between recall cooldowns. Grab "flwrecall", "berzerk", and "wpnmstr" if you can. Ignore the NINJA-specific hack "piercing". Don't be afraid to throw the katana a lot. Grab "perfswitch" and "ultraswitch" for god mode.įor NINJA (recall): Obviously, taking advantage of the katana (one of the best weapons in the game) is what you are going for. Outside of hotswitch, I play ADDICT and CLIENT about the same. ADDICT is my go-to core for harder levels. If you (for example) start down a gun-centric build for Ninja, it's okay to build on the guns and use recall in rare conditions.įor CLIENT (endurance): Gunner builds (quickshot, ricochet, rndgun) work great as do Zerker builds (berzerk, rndmle, telstreak, wpnmstr)įor ADDICT (hotswitch): Hotswitch is a great get-out-of-eating-a-bullet-free card. Sometimes you don't get hacks that aren't specific for your core. This one is obvious, but pick hacks that synergize with not only your core but also your other hacks. If you are NOT down any hearts and a boss shows up, avoid the boss and attack the regulars.ĥ. If you are down 1 (or 2) hearts and a boss shows up, only attack the boss. This is a great way to move as it gives you great control without speeding up the action too much.ģ. When you do have to move, always jump and hold down the spacebar. Stand still and do a quick 360 after every kill to see where the enemies are, then plan your attack.Ģ. I know that charge has a shorter distance but it seems mechanically just like hotswitch except you get the targets weapon. Hot switch is the much cooler ability but charge seems way more powerful. Anyway I wanted to ask about these two abilities. The easiest and fastest way to lose is to move too much. Superhot is the first rougelike game I've played that I've actually enjoyed.
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